EST. 2019 · A STUDIO OF TWO

We build tiny worlds, one pixel at a time.

OVERWORLD is a handmade game studio. No engines you have heard of, no filler, just careful little worlds you will want to live inside.

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The catalogue.

Four little worlds, hand animated frame by frame. Insert coin to play, or just admire the pixels.

Free play · no coin needed

Play the demo: COIN DASH.

OVERWORLD ARCADE

Our mascot fell into a coin storm. Help.

Catch the falling gold, dodge the spikes, and do not let three coins hit the dirt. Sixty seconds of the exact thing we do all day, minus the deadlines.

← →move A Dmove SPACEstart DRAGon mobile

Chain three coins in a row for double points. Click the cabinet, then play.

Behind the pixels

Two people, one canvas.

OVERWORLD started as a shared sketchbook between two friends who could not stop drawing on graph paper. We never learned the big engines, so we wrote our own tiny ones, and it turns out constraints are the whole point.

Every sprite is placed by hand. Every animation is keyed frame by frame, at 12 frames a second, the way the old cartoons breathed. If a pixel is in the wrong place, one of us will notice at 2am.

We ship one small world a year. We would rather make a thing you finish and remember than a thing you quit and forget.

MAYAart, animation, worlds
RENcode, sound, engines
MEEPmascot, morale, snacks
01

Sketch

Graph paper first. If it is not fun as a doodle, it will not be fun as a game.
02

Animate

Hand-keyed sprites at 12fps. We move a leg one pixel and watch it for an hour.
03

Ship

One small, complete, finishable world. Then we start the next sketchbook.
Press start

Get the next world first.

Join the wishlist. One email when a world is ready. Nothing else, ever.

No spam, no newsletters, no coins required. Just a ping when the pixels are done.